[FAN GUIDE] Plunder Pirates - The General Tips & Tricks and FAQ Thread - Version 2.0.0 (Aug 21)

Discussion in 'General Discussion' started by Edward Kenway, Oct 4, 2014.

  1. Skye

    Skye Commodore

    Some general tips from me, Ed touched on a couple of them probably, just random thoughts for new players.

    Important defense info that isn't really clear on the building upgrade pages:

    Gun Towers gain an additional cannon at lv 7. They get extra range at lv 3/5/9 as well (every odd level - 7 being the cannon instead), which is marked, but its a good piece of info to know when building.

    Upgrading Ground Pounder reduces the minimum range it can target at. The maximum range doesn't change, so it isn't obvious from the upgrade page, but because it can now hit things at a closer minimum range, it has a larger targeting area.

    Ground Pounders fire 3 shells every other second.

    Mortars fire one shell every 5 seconds. They have a minimum range, so melee range troops cannot be targeted by the mortar they are attacking.
    MM fire one shell every 6 seconds, and have a minimum range as well.
    Gun Towers also have a minimum range. Each cannon on the gun tower must target a different troop. The two/three cannons cannot target the same troop.

    Bunkers will not change targets until the target dies or walks out of firing area. One high hp unit placed first can save the lives of many gunners.

    Mines look like green squares on the map until they explode. A green square in a place it normally wouldn't be is a dead giveaway, so use decorations to create more green patches!

    Mystic Mines look like colorful flowerboxes until they deploy. Look for them when attacking, and use your colorful flowerboxes to help disguise yours defensively.

    Walls do not have to be rebuilt when destroyed - I didn't build walls until PH5, because I was worried they'd be permanently destroyed like how mines initially were.

    Unit info:
    Brutes target defenses first typically. This makes them valuable, despite the high cost, whereas other pirates may stand around hitting all the stores while defenses kill them off.

    Sky Raiders fly the direction of the waves/the direction the flags are pointing. The Flag decoration will get in their way and make them fall.

    WD does not attack. Their "damage" stat is instead related to how much damage units in their bubble are protected from.

    General info:

    At low levels, don't bother protecting your PH. You're wasting area and walls, and have no reason to worry about pirate rank yet. Instead, keep it in a location where troops will likely be forced to waste time killing it while defenses pick them off. It has a LOT of HP, and if someone destroys it, you get a free 12 hour shield during which you cannot be attacked.

    Putting a 4 wall thick shield around your PH is just a waste, as gunners can fire over all of them and hit it still. I've seen lots of low level bases make this mistake - everything in the open, and then all their walls around a PH, and I just fire over it anyways.

    You can pre-rotate your defenses (cannons, gun towers, even mortars somewhat) so that they are already pointing the right direction. This can save you a second during defenses where they would otherwise be spent rotating.

    DO NOT PUT PONDS IN YOUR BASE. Plug them with decorations, or consider a more condensed layout.

    Don't do the battles on the exploration map, like pirate stronghold, until you have an expensive upgrade to use the loot on. Use these once you get to PH6/7/8 to afford a big upgrade, when you already have a lot saved up for it. You can also complete quests ahead of time, but don't actually collect grog or gold rewards yet.

    EXPLORE your map. You get lots of gems from it, and much needed bp and ep. When you aren't exploring, consider sending your ship on long circular trips through a lot of squares to have a chance to get free gems (see my gem farming guide in strategy forum).

    For most players, the best use of your gems will be your extra building huts (get these ASAP). Don't use your gems on resources, as the amount you get per gem is really small. If you want to speed up construction, its a good idea to do one big long upgrade rather than speeding up a bunch of short ones. 2000 approx gems will completely speed up an 8 day construction, which gets you much more time per gem than if you were to do 8 1-day upgrades.

    For troops, the opposite is true. The second best thing to spend gems on, after builder huts, is to speed up training troops. Split your troops into batches of 4 minutes (wait a second or two if you have to, find the best way to break them up for your troop levels). 1 gem will get you 4 minutes worth of troops, which with PC3 is 7 gunners at max level, 1 brute and 4 gunners, or 2 brutes and 1 gunner. This means 8 gems is a full, max level army, which can net you LOTS of resources. 8 gems would get you approx 10k gold if you just bought it with gems, but you will likely make 200-400k gold and grog at higher levels with the same amount of gems!!

    6 minutes takes 2 gems, and 8 minutes takes 3 gems. This means that by splitting your troops up into sets of 4 minutes, you save 50%! In fact, a 32 minute army will take 8 gems if you split it up, but will take you twice as many if you don't.

    When attacking a base, drop a couple brutes near a mortar, either to distract it, or to wait for it to be destroyed. Also, at lower levels, brutes will be great for punching holes in walls before sending the rest of your troops.
     
  2. Skye

    Skye Commodore

    Another one: don't clear those rocks out of your map. You can use these as indestructible walls if you're clever!!!
     
    Kelani and Edward Kenway like this.
  3. Blueberry

    Blueberry Captain

    Great tips Skye! I wish I had known some of these when I started out. I've left a lot of the big rocks but wish i had left a few more.
     
    Edward Kenway likes this.
  4. Skye

    Skye Commodore

    Oh another one we can't forget!

    Skip the optional Toughness upgrade in the VH1 and 3 tiers of upgrades. It adds very little benefit, but each of those currently add 20k grog to the final recruitment cost of a Max lv WD, which certainly is not worth having an extra couple toughness.
     
    Edward Kenway and Blueberry like this.
  5. Edward Kenway

    Edward Kenway Captain

    @Skye I added a link to this page at the bottom so that more people will find these useful notes! ;)
     
  6. Daddy P

    Daddy P Captain

  7. But keep in mind troops can walk between rocks and walls. There is a gap between them that attackers can pass trough!
    So don't try to implement it in your walls!
     
  8. Edward Kenway

    Edward Kenway Captain

    added this since it might confuse some people:

    You can upgrade multiple troops at once, and you can train every skill available in a unit's skill tree. (Some believe that only 1 unit can be upgraded at a time, this is not true. So for maximum time efficiency, you could upgrade 1 skill for every single unit at once. Some people also believe that you have to choose a ''skill path'', upper or the under. This is not true either, as every skill available on a unit can be maxed and bought).
     
  9. Tex

    Tex Commodore

    Why don't you just add the list of tips to your signature? You have plenty of space.
     
    awbo and Edward Kenway like this.
  10. Edward Kenway

    Edward Kenway Captain

    @Chris [Midoki] @AngryBeard @Lynsey [Midoki]

    Despite the loot penalties when attacking lower lvl PH:s, do these rules still apply?

    ''The most you can plunder out of a mine/distillery is 50%, and the most you can plunder out of a gold storage/grog storage is 25% of whats currently in it. However… the overall maximum amount that can be stolen is capped at 20% of the total max capacity of both collectors and storages''
     
  11. Edward Kenway

    Edward Kenway Captain

    Updated the perk donation cooldown to 3 min from the previous 2 hours.
     
  12. belier

    belier Powder Monkey

    Hi!

    Great guide for a newbie!
    Thx a lot for your time and dedication to those who have contributed on this thread.

    One question: How do you know where is the loot? I mean, how do you know that a extractor or a mine are full?
     
    Edward Kenway and thomssi like this.
  13. Bear

    Bear Commodore

    You can tell which storages are full by the amount of coins or barrels thst show in them. But collectors are impossible to tell if they are full just by looking at them.
     
    Edward Kenway likes this.
  14. belier

    belier Powder Monkey

    Thanks for the answer!
    I hoped there would be something similar to CoC, where you can see easily where's the money
     
    Edward Kenway likes this.
  15. Edward Kenway

    Edward Kenway Captain

    you are very welcome belier ;)
     
  16. TheAdmin

    TheAdmin Crew

    This is awesome! Thank you and everyone else who contributed for the tips! =)
     
    Edward Kenway likes this.
  17. Edward Kenway

    Edward Kenway Captain

    Made a quick little update
     
  18. Did you include that PH 9 can be set to either close range (12 damage) or long range (8 damage)?
     
  19. Edward Kenway

    Edward Kenway Captain

    what, have u already upgraded your PH? :eek::eek: Ok I will add that, and that is awesome btw! xD
     
    The Fish Eyed Pirate likes this.
  20. Edward Kenway

    Edward Kenway Captain

    Also updated the collector info. The new collector lvls will generate 1 218 000 loot in 24hours (if all are maxed). Previous was 1 092 000K in 24hours. A small difference.
     

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