Shark trap not working!

Discussion in 'Build Bugs' started by Bear, Jul 10, 2015.

  1. Bear

    Bear Commodore

    The shark trap us not working on my island. I keep having replays with juggs standing right on top of it attacking it, but it never snaps shut on them!
     
  2. Bear

    Bear Commodore

  3. thomssi

    thomssi First Mate

    Since when did you believe replays?
     
    Becker Redbeard likes this.
  4. Bear

    Bear Commodore

    In this case the replay on question is actually accurate. Loot stolen and % destroyed.
     
    Gangrene Beard likes this.
  5. Admin [Midoki]

    Admin [Midoki] Administrator Staff Member

    Thanks @Bear, we've tried recreating it here but it always works, in the game and in the replay. Is there any chance you can get a video of one of your replays for us to take a look at?
     
    Gangrene Beard and Bear like this.
  6. Bear

    Bear Commodore

    Sure thing. I'll record it now. I should be getting wifi in a little bit so I can upload a video.
     
    Gangrene Beard likes this.
  7. Admin [Midoki]

    Admin [Midoki] Administrator Staff Member

    Thanks... always helps to see things moving when we're trying to track something down :)
     
    Gangrene Beard and Bear like this.
  8. Bear

    Bear Commodore

  9. Tiger Claw

    Tiger Claw Captain

    Dang, that thing is subject to Jugg attack as well ? Where is the fun in that?

    We need something that those walking barrels can't destroy or disarm.


    TiGeR
     
    Gangrene Beard likes this.
  10. Bear

    Bear Commodore

    The shark trap is like the flame Gate in that juggs don't target it.

    But it is killable. I wish troops couldn't attack it.
     
  11. Tiger Claw

    Tiger Claw Captain

    Let's hope being killable wasn't the original plan. o_O


    TiGeR
     
    Bear likes this.
  12. Bear

    Bear Commodore

    Again, just had another attack on my island where the shark trap did nothing.
     
  13. SaK

    SaK First Mate

    Again a failed attempt of midoki...released something without testing
     
  14. Devil's Advocate

    Devil's Advocate Powder Monkey

    Sak, while I can appreciate constructive criticism, you constant negativity is a little much. Was that last comment really necessary for the advancement of the thread?
     
    TBird and Quince like this.
  15. TBird

    TBird Captain

    I just attacked Bear, nope his Shark trap does not work
     
    Bear likes this.
  16. Bear

    Bear Commodore

    Let's not distract the topic please.
     
    Keelhauler Jake likes this.
  17. Ian

    Ian Commodore

    Am not sure about its qualities as a trap.. Mine keeps getting shot out by gunners long before anyone else can close enough to set it off. :(
     
  18. Bear

    Bear Commodore

    I intentionally put either a mine or a mystic mine by it to draw in juggs.
    And it's behind buildings to avoid guns sniping it.
     
  19. SaK

    SaK First Mate

    If thr was not ppsitive thing in this world thn thr woudnt have been world war
    anyway i have my right to express my views
    do u mind?
     
  20. Bear

    Bear Commodore

    So. From watching replays where I attacked the shark trap, it takes 4 seconds to start "shaking" on the 5th second it finally snaps shut.

    I'm about to go watch my replays and see if it was destroyed before 5 seconds.

    If this turns out to be the case, and it's just set on a timer to lure in more troops, then it needs to be adjusted. 2 seconds or max 3 seconds to snap shut is needed.

    Anyways. @Chris [Midoki] could confirm if the 5 second delay is intended or not.

    I'll comment back after I watch my replays more.
     
    Ian likes this.

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