Shark trap not working!

Discussion in 'Build Bugs' started by Bear, Jul 10, 2015.

  1. sdofigew

    sdofigew Powder Monkey

    I think it's fine that ranged troops attack it. I just think the trap should not break if they do so. It should simply trigger once it reaches zero hp no matter who/what is attacking it. This way heavy hitters don't need to hit 5 times, they can just sit on the thing and slowly pound away. This way it works for any mode of attack, those who go range, melee, or mixed.

    I like this idea maybe extend range by 1 so if set up on a beach ranged would be in range of splash damage making it a dangerous island trap.
     

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