When you release thieves, they head for the closest resource. So far, so good. What they do after they've taken down that resource is not good. If the path to the next resource passes by other resources, the girls completely ignore them! So sometimes, the girls take down the first resource fine (because they're hidden) but get killed on the way to the next resource even as they pass by other rich resources. i.e., a better A.I. would be? <repeat> Look for closest resource. Run to that resource. <while running> look for closer resources. change target and path as closer resources are detected. <end while> Take down the resource.<end repeat> Presently, the girls only look for the closest resource once, just before they run, but not while they're running. Not intelligent