Ever since the update the AI for the Witch Doctor is bizarre unpredictable and just flat out stupid. He can't seem to make up his mind which pirates he's supposed to be protecting and he gets killed really easy and doesn't seem to be able to raise the dead nearly as effectively as he has in the past. Can y'all please fix this? The WD costs A LOT to recruit and I expect the WD to be as helpful as what I'm paying for.
There has been lots of discussions about it and a lot of upset players. http://forum.plunderpirates.com/index.php?threads/witch-doctor-runs-off.6794/
Actually, he seems to be preferentially following Juggs and Brutes now. Even going halfway across the map to follow them. Got a replay I'll post in a few.
yep, even if you have a huge group of gunners he will ditch them for a lone jugg anywhere on the map. Totally lame!
Same problem here.. It's a waist of gold.. I use Juggs to take the heat.. and when I deploy the gunners + doctor.. he walks straight in to the "mine field"..
Same. Only way to stop this is "mob style"- deploy all your troops in a large pack and deploy your WDs