Hey all, Midoki has very generously increased the HP of all defenses. With this and the shelving of Ching, attacks will be more challenging. Hopefully the rewards will match as well! Overall, looks like many defenses got a 20% boost. Walls appear untouched until level 9+. I'll try to dig up the lower numbers, but perhaps by judging wall % increases, the other lower level defenses weren't touched? Wish we had tables to make this easier to digest. Oh well! Bunker Level: 3 HP(1.5.3): 3xxx HP(1.6.0): 4000 HP Change: ? HP %Change: ? Canon Level: 14 HP(1.5.3): 1120 HP(1.6.0): 1345 HP Change: 225 HP %Change: 20% Ground Pounder / Artillery Canon (should double check this one) Level: 2 HP(1.5.3): 600 HP(1.6.0): 960 HP Change: 360 HP %Change: 60% Gun Tower Level: 10 HP(1.5.3): 1050 HP(1.6.0): 1260 HP Change: 210 HP %Change: 20% Mystic Mortar Level: 3 HP(1.5.3): 800 HP(1.6.0): 960 HP Change: 160 HP %Change: 20% Wall Level: 6 HP(1.5.3): 2000 HP(1.6.0): 2000 HP Change: 0 HP %Change: 0% Wall Level: 7 HP(1.5.3): 2500 HP(1.6.0): 2500 HP Change: 0 HP %Change: 0% Wall Level: 8 HP(1.5.3): 2750 HP(1.6.0): 2750 HP Change: 0 HP %Change: 0% Wall Level: 9 HP(1.5.3): 3000 HP(1.6.0): 3500 HP Change: 500 HP %Change: 17% Wall Level: 10 HP(1.5.3): 3250 HP(1.6.0): 4000 HP Change: 750 HP %Change: 23% Wall Level: 11 HP(1.5.3): 3500 HP(1.6.0): 4800 HP Change: 1300 HP %Change: 37%
Looking forward to your report. I noticed walls got a tremendous upgrade. The L10 is +500 over L9 and L11 gives +800. This combined with a missing Chin Shih means we all need to practice offense.
@Lynsey [Midoki], @Chris [Midoki] - this type of information is essential for our attack and defense strategy. In other games, how the game is rebalanced is explicitly stated in the change log. How about we have a detailed list on every update so I don't have to pull these numbers from record? Thanks
Hi All! Have a look. These are maxed level defensive units. I wish I recorded the lower level defense data. I'm sure we can dig this up somewhere (the wiki or otherwise.) Most maxed defense HP were boosted by 20%, with the exception of the Ground Pounder Level 2 (used to be 600 HP. I think this is correct.) Wall HP appears untouched until levels 9, 10, and 11, where you start seeing increases of 17%, 23%, and 37%, respectively. Because I don't have lower level data on the defensive units, perhaps they weren't beefed up below a certain level, like the walls. This is just an assumption. Anyways, have fun doing other calcumulashuns with these!