[1.6.0] Defense HP balancing

Discussion in 'General Discussion' started by Arr, Mar 18, 2015.

  1. Arr

    Arr Captain

    Hey all,

    Midoki has very generously increased the HP of all defenses. With this and the shelving of Ching, attacks will be more challenging. Hopefully the rewards will match as well!

    Overall, looks like many defenses got a 20% boost. Walls appear untouched until level 9+. I'll try to dig up the lower numbers, but perhaps by judging wall % increases, the other lower level defenses weren't touched?

    Wish we had tables to make this easier to digest. Oh well!



    Bunker
    Level: 3
    HP(1.5.3): 3xxx
    HP(1.6.0): 4000
    HP Change: ?
    HP %Change: ?

    Canon
    Level: 14
    HP(1.5.3): 1120
    HP(1.6.0): 1345
    HP Change: 225
    HP %Change: 20%

    Ground Pounder / Artillery Canon (should double check this one)
    Level: 2
    HP(1.5.3): 600
    HP(1.6.0): 960
    HP Change: 360
    HP %Change: 60%

    Gun Tower
    Level: 10
    HP(1.5.3): 1050
    HP(1.6.0): 1260
    HP Change: 210
    HP %Change: 20%

    Mystic Mortar
    Level: 3
    HP(1.5.3): 800
    HP(1.6.0): 960
    HP Change: 160
    HP %Change: 20%

    Wall
    Level: 6
    HP(1.5.3): 2000
    HP(1.6.0): 2000
    HP Change: 0
    HP %Change: 0%

    Wall

    Level: 7
    HP(1.5.3): 2500
    HP(1.6.0): 2500
    HP Change: 0
    HP %Change: 0%

    Wall
    Level: 8
    HP(1.5.3): 2750
    HP(1.6.0): 2750
    HP Change: 0
    HP %Change: 0%

    Wall
    Level: 9
    HP(1.5.3): 3000
    HP(1.6.0): 3500
    HP Change: 500
    HP %Change: 17%

    Wall
    Level: 10
    HP(1.5.3): 3250
    HP(1.6.0): 4000
    HP Change: 750
    HP %Change: 23%

    Wall
    Level: 11
    HP(1.5.3): 3500
    HP(1.6.0): 4800
    HP Change: 1300
    HP %Change: 37%
     
    Last edited: Mar 20, 2015
  2. Ah! that explains why my attack was below average. Still took all plunder, but anyway..
     
    Smelly_Vile likes this.
  3. Tex

    Tex Commodore

    Looking forward to your report. I noticed walls got a tremendous upgrade. The L10 is +500 over L9 and L11 gives +800. This combined with a missing Chin Shih means we all need to practice offense.
     
    Last edited: Mar 18, 2015
  4. 小绿(Green)

    小绿(Green) First Mate

    Finally! Thank You Midoki! But anyway we will have more troops coming from guid ship
     
    Last edited: Mar 18, 2015
  5. Daddy P

    Daddy P Captain

    I'm blaming this for my failed attack this morning. :D
     
  6. Arr

    Arr Captain

    @Lynsey [Midoki], @Chris [Midoki] - this type of information is essential for our attack and defense strategy. In other games, how the game is rebalanced is explicitly stated in the change log. How about we have a detailed list on every update so I don't have to pull these numbers from record? Thanks :)
     
    Strike and Skull King like this.
  7. Arr

    Arr Captain

    Hi All! Have a look. These are maxed level defensive units. I wish I recorded the lower level defense data. I'm sure we can dig this up somewhere (the wiki or otherwise.)

    Most maxed defense HP were boosted by 20%, with the exception of the Ground Pounder Level 2 (used to be 600 HP. I think this is correct.)

    Wall HP appears untouched until levels 9, 10, and 11, where you start seeing increases of 17%, 23%, and 37%, respectively.

    Because I don't have lower level data on the defensive units, perhaps they weren't beefed up below a certain level, like the walls. This is just an assumption.

    Anyways, have fun doing other calcumulashuns with these!
     
  8. Skye

    Skye Commodore

    Bunker 3 was 3500 hp before patch, its up 500.
     
  9. Moostache

    Moostache Crew

    Pretty sure it was 3000 before :rolleyes:
     

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