[2.0.0 - 2.0.1] Ground Pounder 3 And Pirate Hall 9 Retain Range Change From Cancelled Island Editor

Discussion in 'General Bugs' started by c00ni, Aug 26, 2015.

  1. c00ni

    c00ni First Mate

    Well that was a long title.
    3 part bug.

    Part 1
    Enter Island Editor
    Select PH9 or GP3
    Tap Details
    Change range
    Cancel changes from Island Editor
    The range change will be retained, both graphically and actually (confirmed by relaunching PP).

    Part 2
    After doing the steps in part 1, but without exiting the game,
    Select the building you changed the range of
    Tap Range
    The building will cycle the animation but end up where it was before

    Part 3
    After doing the steps in part 1, but without exiting the game,
    Select the building you changed the range of
    Tap Details
    Incorrect range is shown selected compared to actual setting
    [​IMG]
    (Medium range shown selected but GP is graphically shown as short range)
     
    Last edited: Aug 26, 2015
  2. Skye

    Skye Commodore

    I have also noticed these inconsistencies. I assumed when you change range in island editor by doing info, that it would stay when I left editor, since there wasn't a range button and it felt kind of like a hacky sort of way to change it. But getting completely out of sync with whats displayed is a much more serious issue
     

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