Dynamic Exploration Map

Discussion in 'Exploration Improvements' started by Barbozia, Oct 19, 2014.

  1. Barbozia

    Barbozia Powder Monkey

    My intention here isn't to increase the difficulty of the game. But in a real sea exploration, the Kraken, sea serpent or any other ship will not stay fixed on the same position during a 6-10 hour journey.

    They should move, maybe with a predefined pattern, i.e. the pirate ship will spot you when you are about 2 quadrants from it, but it takes 1 hour to move from one quadrant to the other. Or the kraken can move up to 3 quadrants in one shot, but it can only move once every 3 hours.

    This will force the player to develop a sailing route strategy, before initiating a journey. If you had an exploration scoreboard, this will also increase the competitiveness between players.
     
  2. Admin [Midoki]

    Admin [Midoki] Administrator Staff Member

    Although a nice idea I think it would be very hard to plot a route not knowing what events you may encounter, especially when it comes to choosing the crew for the ship
     

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