Gunners and their wall pathing-- added pictures

Discussion in 'Battle Bugs' started by Burnz, Dec 21, 2014.

  1. Burnz

    Burnz Captain

    This has happened many times to me so Im not sure its intended or not. This is just an example, it doesn't always happen like this, but this is when I am truly frustrated by them--

    My gunners will be shooting at something outside the walls, destroy it, then walk back 4 walls to the breach, go inside the base to get something that was just out reach, destroy that, then walk back out of to base go slightly past the four walls they were originally shooting from to destroy another defense, that as the crow flies is technically closer to something on the inside of the base, but the walk from the inside to the outside is a much further walk. Then they will go back inside the base after they destroy whatever was on the outside and I'm lucky if they aren't killed by defenses.


    It seems very ineficiant, like they are yo-yoing. Its like they do not take the wall travel time into their pathing equation.

    A short version is--- outside- long walk around to inside- long walk back outside- long walk back inside.

    Next time it happens I'll post some pictures to help clarify.
     
    Christy and Fakebeard the Ba like this.
  2. This has been happening to me, too, since the update. Very counter-intuitive
     
  3. Burnz

    Burnz Captain

    Btw, I would have put this in the sticky, but those three bugs didn't fit this bug or non bug.
     
  4. Burnz

    Burnz Captain

    Here is a picture of it happening-
    Even though it looks like there is 1 gunner (above the fast forward button), it's actually a group of gunners that are just about to destroy the outhouse and they succeed.

    [​IMG]
    [​IMG]
    Now they have 2 options, go for the bunker on the same side of the base, or go back 3 walls to the 4th where the destroyed wall is, go through it and take out the Stonemason. While the Stonemason is 1 square closer, heading back through the walls and getting to it is clearly farther.

    This is where they end up.
    [​IMG][​IMG]
     
    Last edited: Dec 21, 2014
  5. Burnz

    Burnz Captain

    I should also add that I am strictly going for gold and had the gunners gone for the bunker, I would have easily gotten to both of those storages.
     
  6. Stevo the Pirate

    Stevo the Pirate Powder Monkey

    Thought I would add to this with some pictures. Hopefully not too many.

    In one attack I noticed two really poor decisions from the gunners. There are three gunners attacking the PH with nothing behind them. After the PH is destroyed, two of the gunners walk back towards the water.

    Wide view to show nothing around the gunners and they are shooting from the west half of the destroyed building.
    [​IMG]

    After the PH is destroyed, two of the three turn and march toward the water.
    [​IMG]

    Notice the gunner smack in the top middle outskirts that looks like he just destroyed a building.
    [​IMG]

    Now he's within range but not attacking anything.
    [​IMG]

    Now he's in the opening in the wall, still hasn't attacked anything.
    [​IMG]

    Now he's next to the distillery and mine, still doesn't attack anything and just dies.
    [​IMG]
     
  7. Burnz

    Burnz Captain

    Stevo, that is so frustrating. Where did the two attacking the PH finally end up?
     
  8. Kelani

    Kelani Commodore

    Wow, that's... weird. I've seen them walk in and out of town repeatedly to go after buildings, but never anything that messed up. Great job getting all the screenshots.
     
  9. Stevo the Pirate

    Stevo the Pirate Powder Monkey

    The gunners walked to the water then turned around and walked toward the base.

    No need to do more screenshots, but I've now seen the gunners do all sorts of glitchy things. Very unpredictable. Mostly they don't attack what's in their range and walk to their death trying to attack something else. Or I drop 20 gunners holding my finger down and then a witch doctor. 19 gunners go one way, 1 gunner and the witch doctor go in the opposite direction.
     
  10. Salty Snack

    Salty Snack Captain

    I've noticed erratic gunner behaviour too now that I'm watching for it.
     
  11. yeti

    yeti Captain

    Not only gunners who do this, my juggs just did the same thing...
     
  12. Marmaladesix

    Marmaladesix First Mate

    They're drunk pirates, what do you expect? ;)
     
  13. Captain MetaTauta

    Captain MetaTauta First Mate

    Put em in aa and make em act right for the love of God man
     

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