How about a Ruse or two?

Discussion in 'Battle Improvements' started by DobleTippen1st, Oct 18, 2014.

  1. A ruse is the opposite of a decoy; a ruse appears weaker than it is while a decoy appears stronger than it is. Some ideas for ruses:
    a. Allow the user to set a weapon to "Show next lower level"; e.g, make a mortar appear weaker.
    b. Allow the user to set a building to "Show next lower level"; e.g., make a storage container appear smaller.
    c. Allow the user to set some small number of wall segments to "Disappear"; e.g., draw the attacker to a "missing" section of wall that isn't actually missing.

    I can't tell if the weapons prefer some entities over others, so I haven't any attacker ruses to suggest.
     
  2. Gangrene Beard

    Gangrene Beard Commodore

    That sounds dangerously fun. I love the idea
     
  3. Bear

    Bear Commodore

    If it was implemented it needs to be like the mines. Where once used you need to buy it again from the store. (or just leave it and charge a rearming fee)
     
    Gangrene Beard likes this.
  4. Gangrene Beard

    Gangrene Beard Commodore

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice