Jugs: to max or not to max?

Discussion in 'Battle Strategies' started by Neckbeard, Dec 5, 2014.

  1. Neckbeard

    Neckbeard Crew

    Are you guys maxing our your jugs? How much do they cost when fully maxed? Do you skip any skills and if so which ones?

    Currently I'm at level 11, and I just lack two +5 damages, one +10 damage, and one +100 health. My recruit cost is 8k. I'm starting to think the extra +20 damage and +100 health would be worth the additional recruit cost, but I don't want to get stuck with jugs that are too expensive to use, either.
     
  2. donkeykilla

    donkeykilla First Mate

    I stopped at 9. Its time that stopped me from going any further. I wanna do the last 3 HP upgrades but that puts me at 4.5 minutes instead of the 3 I'm at now. They already wreck almost all I attack now so I stopped.
     
    .Lord M€G/\T|2ON. likes this.
  3. SaK

    SaK First Mate

    make them stronger by doing the last 2 HP upgrades of +50 and +100, leaving the last 2 Damage upgardes of +5 and+10!!! or visa versa
    i havent done also one +5 damage upgrade in academy lvl5
     
    Kizmatti likes this.
  4. Kizmatti

    Kizmatti First Mate

    His last 2 damage upgrades seem like a waste. Jug is a slow walking meat shield.
     
    SaK likes this.

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