More Decoys

Discussion in 'Battle Improvements' started by DobleTippen1st, Oct 18, 2014.

  1. The use of decoys is a time honored practise. I've seen only one PP decoy: the flower box acts as a decoy for the Mystic Mine. Some ideas for defensive decoys:
    a. Allow the user to set one (1 only) resource to "empty"; meaning, the system doesn't put any resources in it.
    b. Allow the user to set one (1 only) weapon to "appear as next level".
    c. Allow the user to build a couple decoy weapons.
    Creative use of decoys can confound the attacker's perception of the battlespace.

    We could use a decoy on the attack to draw the defense; some ideas:
    a. Make the "Bring it on" skill available to other pirate types.
    b. Add a Loudmouth Braggart pirate type that has the Bring it On skill but moves to avoid damage. For example, nearby mortar detonations or cannon hits cause the LB to move away from the weapon.
     

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