Here are two ideas for new guild perk buildings. Armory: While active increases the toughness of troops and raises their resiliency to defenses. Recruitment Office: While active the training time to recruit pirates is reduced. An alternative to the Recruitment Office would be to implement a "Happy Hour" within the tavern! Feedback is much appreciated, I would love to bounce back thoughts about these ideas!
I am with you on this, because it seems like it could be a nifty idea in itself. Perhaps members with a certain guild hall level could benefit from Happy Hour.
These have been discussed before, and don't worry they're actually being worked on I'm looking at the recruitment building right now! We're also reviewing the Observatory as I know a lot of players are questioning it's usefulness
Thanks for taking the time to acknowledge my post. I would like to comment that I do feel as though the observatory is a useful tool. However, in order to appease others perhaps some modifications can be considered. For example, perhaps the observatory could have an increased reduction rate of exploration time. Additionally, another idea is to make it so the EP gained while it's active increases slightly. Lastly, perhaps it could add a minimal amount of distance able to be traveled increasing the ship's range slightly. I for one would heavily covet the usefulness of a recruitment building Thanks again
If we could all get together in the same time zone, certain members of this forum would make quite a formidable think tank
Express yourself and your thoughts towards this particular post. Let's see how your mind can add to the formidable think tank of which you speak
-Lighthouse accepts guild perk donations to increase range of the ship at sea -Buried treasure "decoration" that acts as a vault protecting a small amount of grog and gold from being plundered. -pirate hall canons Fire similar to ship and upgrade accordingly. -engineer hall(guild perk building) that increases production of resources.
An Ordnance Hut - to be funded that would allow the rearming of mines while active. Alternatively, instead of rearming it could just provide a couple charges to already set mines if set when the perk was active. The Ordnance is a branch of the armed forces dealing with the supply and storage of weapons, ammunition, and related equipment. That being said perhaps an Ordnance Building of some sort could increase the damage output or range of some defenses while that guild perk building was active.
It would be cool if It increased mine damage and stun duration while active. I want mine rearming, but not as a guild perk.
I totally agree with you I am just desperate for mine rearm by any mean possible I like ur ideas though!
I totally agree with you I am just desperate for mine rearm by any mean possible I like ur ideas though!