as part of a guild I think we should have smuggling which rewards points that the guild can use. the general idea is the captain chooses from easy,medium,hard or almost impossible. Each level costs resources the guild members are able to donate. There is no guarantee of success each time and the harder you choose the better the reward of points if successful. The smuggling could take form of buying goods cheap ( gold) Hiring of smugglers (grog) The journey it self 1 day to a week depending on level chosen (EP) And a final battle to land the smuggled goods (finest Port?) BP Points could be saved for guild perks above the ones already available Such as speed up cooking new troops Bonus protection of bases during rumble (activated during rumble ) Bonus on troops protection or hits Bonus on resources gained from an attack for a set timed period I am sure there are more which could be added but you get my drift I no idea how hard programming this would be but it would add to the game Regards Rho PUV
Effectively, this would be a pirate themed way to implement guild levels like in coc. In coc the guild gains similar benefits by leveling up and earning experience by winning war battles. While I'm in favor of guilds being able to level up and get added benefits. I don't know about the smuggling idea. It seems cool. I'm just having trouble visualizing how it would play out.
Clash of Clans etc is permanent I see this as a timed thing so it resets at the end of each rumble and you choose what to use next etc I don't like the warring system in CoC So basically the guild decides what level to smuggle and gain points so they would have to save etc Then choose which perk they want to use in the rumble etc Then it resets etc Hope that makes sense Regards Rho PUV
Ok. That's cool. So this would allow the guild to donate resources for a chance at better rumble rewards. I like that, though I would rather just have better rumble rewards overall.