Try to understand the AI of the plunder pirates' unit. If there are weak point in the fence the units will breach in to that specific point. The weak point in the fence is where the level is lower. Try to deploy your units to this point! Check it out on this video, Please vist the following youtube channel to view more Tips & Strategies and Subscribe the channel for your convenience of update notice! https://www.youtube.com/channel/UCDnavRl81IuyYrGRFzJJRcw
Couldn't that also be used in a defence strategy to make players deploy units and see them walk right into where you want them?
Nice video @Roserio Keep 'em coming It is definitely being used. My only question is: How does a double wall (connected, not spaced) affect that AI? I wouldn't think the troops would realize that wall is two layers thick, or see it as being twice as strong, unless the game chooses the weakest points and just directs the troops to that spot.
When presented with a double wall, and a connected single wall, even one level higher, the attackers will gravitate to the single wall.
What if there is a wall level gradient? Eg. 8888888877777777766666666 ^ pirates deployed here Will they run up to where the 6's start?
There is a system that combines the units' level with the walls' level. If the walls are strong, the units will follow a path without choosing to break the walls. THAT is why many players have put their walls in a "labyrinth" style. So that the units will lose time (while being beaten by guns) to find the opening. If the units are stronger than the walls, they will choose to hit the walls and not find the opening.
I'd imagine it's probably something simple, like for a Stronger unit, the Wall's HP would be below a certain multiplier of the unit's damage, and vice versa.
Currently jugs will walk thru walls if they target a trap on the other side. Bombers will try to go through anything if they target something on the other side. I've seen juggs walk thru double walls (not blown over by mortar or mine).
AI = Artificial Intelligence. Basically, a set of rules that affect how a pirate behaves in any given situation.
Ah ha! I knew AI typically meant artificial intelligence, but thought I was missing out on some Plunder Pirate lingo here. Thanks!