[Plunder Pirates]-Weakest Points/Attack Strategy

Discussion in 'Build Strategies' started by Roserio, Nov 8, 2014.

  1. Roserio

    Roserio First Mate



    Try to understand the AI of the plunder pirates' unit.

    If there are weak point in the fence the units will breach in to that specific point.

    The weak point in the fence is where the level is lower.
    Try to deploy your units to this point!

    Check it out on this video,

    Please vist the following youtube channel to view more Tips & Strategies
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    https://www.youtube.com/channel/UCDnavRl81IuyYrGRFzJJRcw
     
    AngryBeard, Kelani and Barbozia like this.
  2. A video on how AI attacks is always helpful thank you matey .
     
  3. Cap'n Creeperb

    Cap'n Creeperb First Mate

    Couldn't that also be used in a defence strategy to make players deploy units and see them walk right into where you want them?
     
    Salty Snack likes this.
  4. Kelani

    Kelani Commodore

    Nice video @Roserio Keep 'em coming :)

    It is definitely being used. My only question is: How does a double wall (connected, not spaced) affect that AI? I wouldn't think the troops would realize that wall is two layers thick, or see it as being twice as strong, unless the game chooses the weakest points and just directs the troops to that spot.
     
  5. Salty Snack

    Salty Snack Captain

    I've used this strategy with excellent results. Funnel attackers into your kill zones.
     
  6. Salty Snack

    Salty Snack Captain

    When presented with a double wall, and a connected single wall, even one level higher, the attackers will gravitate to the single wall.
     
    Kelani likes this.
  7. c00ni

    c00ni First Mate

    What if there is a wall level gradient?
    Eg.
    8888888877777777766666666
    ^ pirates deployed here

    Will they run up to where the 6's start?
     
  8. CyborgGR

    CyborgGR First Mate

    There is a system that combines the units' level with the walls' level. If the walls are strong, the units will follow a path without choosing to break the walls. THAT is why many players have put their walls in a "labyrinth" style. So that the units will lose time (while being beaten by guns) to find the opening. If the units are stronger than the walls, they will choose to hit the walls and not find the opening.
     
  9. Christy

    Christy Commodore

    Well now THAT explains why my walls are being broken down most of the time. Thought it was a glitch
     
  10. Roserio

    Roserio First Mate

    how can we know that the unit is stronger than the fence or weaker than the fence?
     
    .Lord M€G/\T|2ON. likes this.
  11. Kelani

    Kelani Commodore

    I'd imagine it's probably something simple, like for a Stronger unit, the Wall's HP would be below a certain multiplier of the unit's damage, and vice versa.
     
  12. Cap'n Creeperb

    Cap'n Creeperb First Mate

    I didn't knew that, interesting!
     
  13. Roserio

    Roserio First Mate

    quite interesting logic :) thanx for the info~
     
  14. Salty Snack

    Salty Snack Captain

    Currently jugs will walk thru walls if they target a trap on the other side. Bombers will try to go through anything if they target something on the other side. I've seen juggs walk thru double walls (not blown over by mortar or mine).
     
  15. Bear

    Bear Commodore

    But juggs are designed to jump walls to get traps. That won't change.
     
    Kelani likes this.
  16. Salty Snack

    Salty Snack Captain

    Just saying how it is.
     
  17. pwrovryou

    pwrovryou Crew

    What's AI, please?
     
  18. Kelani

    Kelani Commodore

    AI = Artificial Intelligence. Basically, a set of rules that affect how a pirate behaves in any given situation.
     
    CyborgGR likes this.
  19. Kelani

    Kelani Commodore

    Wow. I did not know this.
     
  20. pwrovryou

    pwrovryou Crew

    Ah ha! I knew AI typically meant artificial intelligence, but thought I was missing out on some Plunder Pirate lingo here. Thanks!
     

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