hello people. When in the busy heat of a battle, watching a million things at the same time, the only way I can tell when the priestess is close enough to a defence weapon to disable it, is to listen for the sound of her attack. BUT the relative volume of her attack is low and can be difficult to hear among all the gunshots/cannons/etc. So... pls increase the relative volume of her attacks... just a little. Cheers Gregory aka C.Calamity
Interesting note...I have played the game with sound muted since the first day! And have never had much luck with Priestess.
Same here, usually play with sound muted. Might be interesting to have a visual or audio hint the Priestess is near defenses she can silence.
I'd vote for a visual hint. I can't play with the audio on 90% of the time. Also never used a priestess. But maybe something float up above her head when she is near a defense.
I'm like most here, my volume is always OFF when I play so I didn't even know about this feature. Maybe the visual hint (as suggested by @Bear) could be that the defences in range would change colour or glow (similar to HG & Juggs)
Interesting I also play with audio off 90% of the time. Helps my focus. I haven't noticed this please elaborate or show a screenshot.
+1 for a indicator that priestess is near, I would prefer a colour change or something. Whilst discussing abilities, shouldn't the priestess stun the flamegate? I just tried to with no luck?
I think he means the flashing blue of Juggs' or HGs' special abilities. ...have the defensive units in range flash like them.
But on the other hand.. When you use her more you will learn pretty quick how big the range is. It would be a handy feature, but not really that necessary IMO
This aint pc game where you can have audio on 100% of the time cause there is no left or right here if your using the unit's speaker it will only distract you unlike inpc there is left and right speakers
I do use her regularly and I lose sight of her regularly too, which is why I +1 for an indicator.. Knowing her range means nothing if she is not where I thought she is - which is quite often lol.
when there are 50+ pirates plundering the island, it can be very hard to keep track of her. More than a few times, I've triggered her skill only to discover that she's out of reach of the weapons. Wasted! Listening for when she first fires her weapon is the best indicator I've found of when she's within range of weapons.
That I can understand, I have the same with the WD although he has a big indicator right above him. And still I sometimes misstriger the "Raise the dead" skill
How about making her ability blink. As a side note. They could totally remove this pirate and it wouldn't affect this game at all at this point. They need to make her useful. She dies way way to fast.