Once you have arrived at a destination, completed your mission (explore only, attack ship, fight sea-life, etc.) and you still have pirates on board, you should be able to set a new destination and sail on without returning to home base. If I sail for 2 hours, attack a merchant ship successfully, lose 6 pirates; i should be able to continue going with the remainder of my crew. thanks for the consideration. Hope this has not already been suggested; I am new to the forum. -carl
+1 this would 'fix' the issue of losing crew due to a full tavern (as long as 'return crew' button is also removed) You'd think some of us would remember after the first mistake - but believe me, we don't
I like the idea of this. But would need a balance so lvl 1 pirate ship couldn't get 100% explore. I would say the pirate ships would be limited to what water they can enter then. Lvl 1 ship can only enter lightest blue water. Each upgrade would allow you to enter deeper waters.
I hadn't considered this. I would propose then that the ability be linked to the current highest ship level. You are correct that a level 1 ship should never have this ability