One thing I'd love to see, in a future update, is the possibility of selecting walls by type, or level, rather, and upgrade them all simultaneously. We know that in CoC you can select an entire row and upgrade it. It would be a nice complement to selecting an entire row, IMO.
To me that just seems trivial. Maybe others disagree but I don't see it having any significant impact on the game. Just stick with being able to select and rotate rows.
It would help for upgrading so that walls aren't missed; I'm thinking that this will be addressed with the implementation of an edit mode
Yeah, I obviously meant for walls that are not adjacent. I think I hate walls so much (thank you, Supercell) that when I redesign my base I just put them back wherever they fall. In other words, within a single row I have several different levels. That's what I was aiming at in the OP.
I kinda figured that's where you were coming from. @Kit - being able to differentiate between levels a bit better is the real issue for me
I've never had this problem. When I upgrade walls I do it all at once and in 1 sitting if possible. Not sure how expensive the more advanced walls are, but the longest I've spent is 2 days upgrading walls to Level 8 in CoC. It bugs me if they're not all the same level, OCD bugs me.
Yet again another duplicate thread about moving/editing walls We're working on it, now please, no more
Sorry, @Chris [Midoki], I wasn't aware there was another thread with the same suggestion I made. I monitor the forums closely and as far as I know, nobody had pointed it out earlier.