defense journal says 1028644 gold, 954967 rum and 77% destroy (lose) battle video shows about 200k, gold 300k rum and 23% destroy (win)
More crazy is that it's still a bug - but can you imagine how much work it's going to be to fix replays to be 100% accurate?
The game that shall not be mentioned has had 100% accurate replays from the start, as have all the other games of this genre I've played...can't be that hard...
Thing is that they where designed differently. So in their code it might be easy. For Midoki they apparently just can't tweak the base code to be more like those (thank god probably). So they have to tweak there current code. And as you may have noticed that takes more trial and error and recoding then anybody expected.
Still. Accurate replays are a basic function of this type of game. It should work. No matter what. I've been frustrated lately because my base was beat twice, but both replays show them failing. I can't properly tweak my base because I don't know what weakness causes the loss.
I think I might be happier if they replays were different every time i hit play. At least at that point I could cycle through all the possible outcomes
I hadn't checked but if replays don't vary it means any bug isn't random and narrows down errors to: Recording troop placement incorrectly Ditto deployment time or skill activation time Using different ai code in replay and original fight Lynsey said there were no random inputs so should know this anyway but consistency of errors at least narrows down their scope in how to fix it.