It would be a HUGE help if we had the ability to generate our troops for exploration separately from the Tavern. It gets confusing when you are recruiting troops in the Tavern and then set sail on a voyage in the exploration map only to go back to find the troops you were building have gone sailing. Same thing when the exploration is completed and troops are returned to the Tavern. Does anyone know what happens to the troops returning from exploring if your tavern is full?
Oh. Lol. I never realized that clicking the pirate icon returned them to the tavern. Ha. I feel dumb now.
I usually try to just send one pirate when I'm exploring so my tavern troop config doesn't get too out of whack.
A queuing system has been discussed as a possible improvement @Captain Everlasting that would likely resolve this issue for everyone
I also would like to have a possibility to un-recruit troops. E.g I return from Exploration with 5 buccs left. I haven't recruited any troops while exploring so now I have 5 seats taken. In case I would like to have a Brute/gunner crew for my next raid I would have to get rid of the buccs first. Of course I can just send them off to the next cruise but still it would be nice to have an un-recruit option, maybe at the cost of some grog.