The witch doctor should resurrect every pile of bones within the radius of effect. For some reason it only resurrects the piles that bounce. This shouldn't be such a dodgy effect. If there is some reason for bouncing piles vs non-bouncing, then please explain and adjust the skill description accordingly (i.e. "Ressurect SOME of your fallen comrades.... maybe").
There are two bubbles. One bubble is bigger and protects troops the inner bubble is smaller and resurrects troops
I've always been curious about that question too. I've never seen this 2nd bubble. Are you sure that's correct?
I think the problem in seeing the inner circle comes at higher levels when the radius is widened die to upgrading the WD
Already aware of those. This occurs even during 1st resurrection. It would be nice if that second bubble was visible so we could be more precise with the skill.
When there is a large piles of skeletons spread out, you can gauge the size of it from who's bouncing and who's not, but yeah, it's definitely a small range. The WD basically has to be standing right on top of them, which is funny, since standing there was apparently a Bad Idea for those skeletons. That's the last place he should be
I am also curious on the "attack range" of WD from the voodoo training. I never seen a WD attack. Is the range = range of resurrect ?
Range = the size of the bubble in which he protects fellow pirates, the resurrect bubble is a bit smaller. And the attack stat means nothing on the WD. He doesn't attack.
I don't know about ever seeing a visual 2nd bubble, but there is definitely a limited range. I have gotten use to it; however, it would be nice to see your most expensive grog troop play at a higher level. 100k grog is a lot.
I know what you mean. Although I haven't seen a 2nd bubble, I know that it has a shorter range and I've instinctively asumed that range and played according to that.