For example, if you set decorations 2 levels deep, pirates deployed may go out to sea in the opposite direction if there is another target closer.
He called @The Fish Eyed Pirate "bro" lol. So good. #meme bro I'll bet you don't even lift. I believe the game is working as intended. You have to apply strategic thinking by considering unit pathing and building priority.
Don't start with me bro. My guild is a guild of 1 and that's all I need. Seriously bro, it's not though... I need more bros bro Bro I bro so hard. I'm the bro(est)
Lol irl How did you know? Did you see me crying by the bro(ok) My wife won't even join my guild @The Fish Eyed Pirate : "cool story bro" Beat you to it. Lololololol
my girlfriend is so bad at this game she can't even meet the requirements for my guild.. Kidding my girlfriend is awesome and my guild is just to high up right now
I get frustrated when my troops head off in a different direction than I intended also. However, I see it as part of the game and that it tells me I need to understand the strategies better. The personalities of each different character that lead them to do certain things seems pretty intentional. I agree with the people who say that the ability to have direct control over their actions would make the game less fun. My opinion is that if one game allows you to do something then another game behaving differently is great because it's not just a clone of the first one. I love and hate the fact that I can completely lose an attack on a much lower equipped player if I get my troop placement and selection wrong. I got it wrong. The troop movements were there for me to learn and I failed. That's my bad!