Benefits of upgrading guild hall?

Discussion in 'General Discussion' started by Edward Kenway, Sep 28, 2014.

  1. Pirate Bee

    Pirate Bee First Mate

    try the 14-20 hours on the outer limits
     
  2. Gristle

    Gristle First Mate

    Yea...the quick sand water...I am hitting that now and again...ugly.
     
    Captain Pole Cat likes this.
  3. Hajkja

    Hajkja Crew

    Hey Edward, apart from the perks, the biggest reason is the hitpoints. It's a great (large) but great building to slow troops downs so your guns and mortars can target a non moving target. If there were no perks it still has to be worth it just for the slowing down factor.
     

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