I like it if it got retooled properly. How about this: the GS doesn't release troops. Instead, if you choose to arm it, it gains stats depending on what troops are on it. It gains hp cannons and +damage, weighted of course, for troops on it. And after the defense, all troops on the GS are destroyed. Stats would have to be scaled of course. But you could put juggs on it to make it take a lot more damage before being destroyed, gunners on it to increase its range or number of cannons or something, thieves to increase attack speed, bombers for more damage than other troops would give it. Something like it gets a short base range + average range of troops (+8 range with 2 hg, +5 with 10 gunners, and it would go down with other troops), average HP of troops + base hp (which would be approx 3k with only juggs), average speed of troops (speed/10 shells per second; most troops would make it fire as fast as a normal cannon, brutes and juggs slow it down), and a weighted average of damage of troops, or total damage of troops divided by some coefficient + some base damage (high damage troops like bombers add a ton to the damage; weaker troops add less) It would need a bit of thought how WD affected stats, but it could essentially turn into a customizable defense. edit: rethinking that, it would probably be better to give a weighted total of stats rather than an average, as GS can have different amounts of troops at lower levels. I would make it a little simpler based off what troops are inside you have choice of arming it with a special ability. Higher guild ships can arm more abilities. Something like Buccaneer - Normal cannons like guild ship Gunner - rapid fire similar to bunker Bombers - mortar on GS Priestess - mystic mortar on GS Heavy gunners - gun towers defense of GS Thief - hoarde takes a portion of grog and gold from storage moves it to guild ship Brute - taunts troops towards guild ship ie instead of closest building they would prioritize guild ship Sky raiders - landing spot attracts sky raiders like a vacuum Jugs - more hp on guild ship. Witch doctor - shield around guild ship and 2 spaces out Skellywags- death call. All skeletons seek out guild ship first Basically guild ship can mimic most other defenses or has a few unique abilities nothing over the top but enough that you would have to be tentative about them. Each battle would eat up a crew of type arming it. So if you had enough troops in it would keep trait for multiple battles until no more of that crew is on board.