Guild Ship defensive and offensive modes

Discussion in 'General Improvements' started by Degani, Jul 12, 2015.

  1. sdofigew

    sdofigew Powder Monkey

    I like it if it got retooled properly.

    How about this: the GS doesn't release troops. Instead, if you choose to arm it, it gains stats depending on what troops are on it. It gains hp cannons and +damage, weighted of course, for troops on it. And after the defense, all troops on the GS are destroyed. Stats would have to be scaled of course. But you could put juggs on it to make it take a lot more damage before being destroyed, gunners on it to increase its range or number of cannons or something, thieves to increase attack speed, bombers for more damage than other troops would give it.

    Something like it gets a short base range + average range of troops (+8 range with 2 hg, +5 with 10 gunners, and it would go down with other troops), average HP of troops + base hp (which would be approx 3k with only juggs), average speed of troops (speed/10 shells per second; most troops would make it fire as fast as a normal cannon, brutes and juggs slow it down), and a weighted average of damage of troops, or total damage of troops divided by some coefficient + some base damage (high damage troops like bombers add a ton to the damage; weaker troops add less)

    It would need a bit of thought how WD affected stats, but it could essentially turn into a customizable defense.

    edit: rethinking that, it would probably be better to give a weighted total of stats rather than an average, as GS can have different amounts of troops at lower levels.

    I would make it a little simpler based off what troops are inside you have choice of arming it with a special ability. Higher guild ships can arm more abilities.
    Something like
    Buccaneer - Normal cannons like guild ship
    Gunner - rapid fire similar to bunker
    Bombers - mortar on GS
    Priestess - mystic mortar on GS
    Heavy gunners - gun towers defense of GS

    Thief - hoarde takes a portion of grog and gold from storage moves it to guild ship
    Brute - taunts troops towards guild ship ie instead of closest building they would prioritize guild ship
    Sky raiders - landing spot attracts sky raiders like a vacuum
    Jugs - more hp on guild ship.
    Witch doctor - shield around guild ship and 2 spaces out
    Skellywags- death call. All skeletons seek out guild ship first

    Basically guild ship can mimic most other defenses or has a few unique abilities nothing over the top but enough that you would have to be tentative about them. Each battle would eat up a crew of type arming it. So if you had enough troops in it would keep trait for multiple battles until no more of that crew is on board.
     
  2. Ultimate Sea Dog

    Ultimate Sea Dog First Mate

    AMAZING! But maybe Sky Raiders allow it to shoot at Raiders in the air??
     

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