We live in hope that this thread will remain empty, but just in case... EDIT: KNOWN ISSUES The UI pop-up on the new Exploration Strongholds and Forts are displaying the incorrect loot amounts. - EDIT: FIXED! Mortar max upgrade isn't showing damage increase - EDIT: FIXED! Rehire button isn't applying Pirate Catcher perk to reduce recruiting time/cost Rehire button is unavailable in Exploration Mode
Hey there, I love the Update. But there is one little Bug: When you use "Hire same Pirates again" (I only know the right german sentence) the Pirate Catcher bonus will not be used. So it takes double time for hiring the pirates :-( Greetings Phteven
hey midoki, great update. unsure if its a bug,but sure smells like one. attacking the strongholds the gold and grog are 4m and 2m. when you click fight, the max plunder is 1.2m and 600k?
Can you confirm which fort or stronghold you were looking at? From what I can see, the UI that shows you how much you can loot is incorrect, the amount you can actually loot is correct!
the fort is at o - 22. bottom middle. b4 entering island shows 4,221,000m gold and 2,450,000 grog. after clicking fight the max plunder at top right is 1,250,000m gold and 600,000k grog.
Literally all the new ports display a LOT more loot before you start the fight (some odd numbers) and more rounded normal numbers when you actually fight. Eg Spoiler
The WD AI is behaving weird. Although it was deployed as the last of the line behind the gunners, it doesn't followed instead it ran after juggs and brutes. When the juggs and brutes goes different direction, it can't make up his mind who to follow.
Also there is a bug when open and closing stuff you get a delay. Its not a bad delay but its noticeable.
Port Doom: attacked level 2 and won, tried to attack again, level two was shown but when clicking Fight it just closed the dialog with no battle. After exiting the program and coming back in level 3 was properly shown for battles on that stronghold.
Had a similar issue on Android. Different base different levels, but same issue. Also same fix. Restart the app and try again.
Forth on WD AI. Dear Midoki! If WD will go for juggs as he does now, I can easily see tactics of killing any army. And we will got copies of unbeatable bases. Do you need it? Yours, Барбед )
Confirmed WD will leave HGs that he is right beside for distant juggs. Cutting Juggs from my mix in hopes it is specific to Juggs. Replay can be found at Atari Generation - pinky vs Buibuibui.
Jugs and brutes are the 2 units I don't want my witch doctors on there my bait units. The jugs go running off in front of cannons to diffuse bombs which will kill any witch trying to follow. If there going to have a preferred unit to defend it should be skellywags.