The only time the Flok... flame gate should be burning is when attacking pirates go strutting through it. Unfortunately it's a bit over eager to burninate, so sometimes stays on visually after the attack has ended. Functionally it's fine, it's just the effects that are misbehaving.
I almost had you say it!!! That would have made @Floki so happy to have you call it a Floki Gate!!! Now if I can get you to slip and call the new pirate a ChristyBrute, that would make @Christy 's day So the flame "should" go away on a reset? Bug/feature to be addressed in near future update?
Yep, it's fixed in an upcoming update that will hopefully also sort the crashing issue some people have been experienced since the update, and fix the localisation issues non-English players have been stuck with.
Ok... For some reason or another PP crashed twice on me today using my iPad2. First crash was during a troop deployment/attack. The second crash happened while I was searching for a base to plunder. I had no prior crash problems on this device sice the update and I loaded the game many times prior. TIGeR
@Lynsey [Midoki] When visiting other pirate's bases, Flame Gates are not selectable - both finished ones and under-construction ones.
@Lynsey [Midoki] When viewing replays posted in chat (both by myself and others), background music stops playing. It starts again when the replay ends. This is not an issue when viewing replays in your own battle log or during actual battles. Edit: In addition, and this one is going to be a bit vague for now, sometimes the SFX volume goes down quite low whilst the music volume remains at a normal level. Changing the volume only adjusts the music volume, leaving the SFX volume barely audible. I've noticed this happen when un-muting the device sometimes but I also just had it happen when going to the map view, following a battle, without touching the mute switch. I'll post more if I can figure out how to reliably reproduce.
@Lynsey [Midoki] While upgrade flame gate to level 2 it is not possible to rearm the gate. Does this mean: a. free rearming during upgrade b. no working flame gate after attack until upgrade finished How it's manage with upgrading mines? Don't now how it was atm, because last upgrades were short and no attack at that moment but now update would take 1d or so.
is the correct answer. Figured it out on the hard way... That means, updating mines one by one and one day without active mine.
Still having replay issues... getting closer, not as far off as it was before. But still not right. I even have seen a few that match the scoreboard.
Game was unplayable due to cheaters. Now almost unplayable due to crashing. Maybe next update. Or the next one, or the next one. May I suggest developing a working game before dedicating time and resources to these special events? Please?
Not sure how we can (with any accuracy) notice an improvement. My entire Iland appeared completely leveled after suffering a high level attack, but playback looked quite different. An example of this is seeing the PH destroyed during login, but vid playback show little damage to it. TiGeR
Also getting the crazy Tavern bug. When training, open Tavern. Tap a pirate portrait and all troops except the current one vanished. I could keep scrolling the tavern slots to the right endlessly, with those missing pirates occasionally flashing into the slots as they scrolled by.
@Lynsey [Midoki] Unread chat message counter still not working properly. Just logged in and it read 3 unread messages. The last 2 messages were written by me...
L . Great update full of content. Floki's gate is a cool add. Well done. You fellas have been puttin Work. I definitely dropped some change (real $) on new mods. When are you thinking we might c the update crash fix?
Neither. You still need to pay to re-arm, but via another Flame Gate. They definitely function during an upgrade. See: [1.5.0] Upgrading Flame Gate Not (Directly) Re-armable @Lynsey [Midoki]